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Witcher 1 raven armor
Witcher 1 raven armor












witcher 1 raven armor witcher 1 raven armor

My workaround for this was to close the gap and retexture the faces between the shoulder pad and torso. This lead to gaps in the shoulder area or, depending on the way the vertices are weighted, to an ugly stretched texture. especially the arms are more lifted towards the side, whereas in the NWN1 default standing posture, the arms are more or less straight down. The hook is a bit turned outward, so it doesn't reach into the tights, when in standing posture. Due to the different postures, I had to slightly alter the mesh:ġ. Of course, the animations and postures of "The Witcher 1" and NWN1 differ. I gave that a go and my result didn't look well. ShadowM told me, that he once used the original Witcher shadow bones. I used the NWN1 a_ba model as bones to rig the Witcher mesh. The body stays the same, the arms get exchanged. Tw1_cr_ger06.mdl = Raven's Armor (Elven version) Tw1_cr_ger05.mdl = Raven's Armor (Order version) Tw1_cr_ger04.mdl = Raven's Armor (Neutral version) I recently "rediscovered" them, did some final little tweaks and decided, that they're now in a shape to be shared. I started with this, when doing the Witcher 1 tileset, but then got distracted with other projects. This has been sitting on my HD for some time. This lead to some problems I had to solve (somehow - see below). More difficult to rig, because the body and the arms are 2 separate meshes. Inexperienced as I am, I chose the most difficult one of the available Geralt models (Raven's Armor). Maybe it's not perfect, but I think, it's in a usable stage. OK, I more or less did that to see, if I manage to skinmesh/rig a "human" for NWN1. if you want to walk the "Witcher 1 rural tileset" as Geralt. These are 3 skinmeshed Geralt models from the game "The Witcher 1" ported over to NWN1.Īre these useful? Probably only.














Witcher 1 raven armor